[up_sect_firsta_helm_resp_4]:up_sect_prop_stamina_2 [up_sect_firstc_helm_resp_4]:up_sect_prop_chem_5 [up_sect_firstd_helm_resp_4]:up_sect_prop_radiation_5 [up_sect_firste_helm_resp_4]:up_sect_prop_telepatic_15 [up_sect_firstf_helm_resp_4]:up_sect_prop_burn_5 ;--------------------------------------------------------------------------------------------- [up_firsta_helm_resp_4] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_helm_resp_4 section = up_sect_firsta_helm_resp_4 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_power name = st_up_helm_stamina_1_name description = st_up_helm_stamina_1_descr icon = ui_inGame2_upgrade_helm_stamina_1 [up_firstc_helm_resp_4] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_helm_resp_4 section = up_sect_firstc_helm_resp_4 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_chem name = st_up_helm_chem_2_name description = st_up_helm_chem_2_descr icon = ui_inGame2_upgrade_helm_chem_1 [up_firstd_helm_resp_4] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_helm_resp_4 section = up_sect_firstd_helm_resp_4 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_radio name = st_up_helm_rad_2_name description = st_up_helm_rad_2_descr icon = ui_inGame2_upgrade_helm_rad_1 [up_firste_helm_resp_4] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_helm_resp_4 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_psy name = st_up_helm_tele_1_name description = st_up_helm_tele_1_descr icon = ui_inGame2_upgrade_helm_psi_1 [up_firstf_helm_resp_4] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_helm_resp_4 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_thermo name = st_up_helm_burn_1_name description = st_up_helm_burn_1_descr icon = ui_inGame2_upgrade_outfit_burn_2 ;--------------------------------------------------------------------------------------------- [up_gr_firstab_helm_resp_4] elements = up_firsta_helm_resp_4 [up_gr_firstcd_helm_resp_4] elements = up_firstc_helm_resp_4, up_firstd_helm_resp_4 [up_gr_firstef_helm_resp_4] elements = up_firste_helm_resp_4, up_firstf_helm_resp_4